The High Striker is a legendary fun fair game, we all remember from childhood. The principle is simple: use a mallet to hit as hard and accurately as possible the end of a lever in order to send a pallet up a vertical tower to strike a bell at the summit.
LONG STRIKER is revisiting the famous high striker concept with a digital participative game which invites spectators to challenge each other and become involved in lighting up an artwork whilst also trying to achieve the highest score. But be aware, strength alone is not enough, as the accuracy of your strike is also key!
LONG STRIKER is a spiritual and cultural adventure at the very heart of ancestral Chinese tradition.
The Hong Kong Bay has mysteriously lost the light from its lighthouse, disorienting the four winds.
The legendary dragon, Long, needs humans’ help to get out of his underground cavern and revive with his breath the Jade stone, light source of the lighthouse.
Through this game, we are inviting the bravest to come and prove their worth by embodying the dragon and completing all nine levels leading to the top of the Clock Tower.
Benjamin Petit (LTBL) / Salvatore Barletta (Vendredi 4)
Benjamin Petit artistic work is based on interactive experience and light design. He creates a direct interaction with the audience through his artworks. His main focus being the public participation and the spontaneous generation of video and light content, so that viewers are no longer passive.
Benjamin, with his studio LTBL, participated in several Fête des Lumières and created the original Hi Striker concept in collaboration with Vendredi 4.
Salvatore Barletta is a digital and 3D artist working for the Production agency Vendredi 4.
Salvatore always brings poetry in his concepts, taking his inspiration through History to create contemporary and digital pieces, full of sense and cultural references.